If you’ve run the Read & React for long or if you’ve been following the Read & React at all, you know that we suggest the R&R as an alternative to set plays. (Actually, we suggest it as an alternative to anything, but plays are one of those things).
So, if we have a healthy disdain for plays, why Quick Hitters?
Good question. And, yes, we do have our reasons.
- You might need them as a crutch to initiate your offensive attack when your team is not used to doing it on their own.
- They might serve the purpose of giving a certain player a certain look during an advantageous time in the game.
- You might use them as a means to exploit a specific weakness that you spot in your opponent.
- They can become a way to send a message to your players that this is the sort of action you need to be hunting for against this team.
- It can be a good teaching method for linking layer-to-layer or action-to-action and increasing the depth of your team’s offensive attack.
With that in mind, here’s our final Quick Hitter in this five part series. If you want more, you can find the other four here, here, here, and here. And, if you want more than that, we made an entire DVD of them. And, as always, if you have a Quick Hitter of your own, tell us about it in the comments or send me an email.
1 dribbles at 2 looking for rear cut layup.
If 2 is not open, 2 fills out toward 3 in the short corner.
4 fills the empty spot and looks for a “Read Line Rear Cut” if defender crosses the Read Line.
If the defender of 4 stays inside the Read Line, 5 sets a pin screen for 4 and 1 looks to skip.
At the same time, 2 sets a back screen for 3 for a layup or screen and pop option.
If nothing is open, 5 and 3 fill out and the R&R continues…
The above diagrams were powered by FastDraw.